DirectX11

10 Nov 2016

DirectX11


Explore computer graphics API’s

  • DirectX
    • Base Triangle
    • Shaders (HLSL)
    • 3D Transformations
    • Depth Buffer
    • Modelling Objects
    • Customizing Rasterizer
    • Color Blending
    • Textures
    • Quaternions

who am i

Love science in general and transform coffee in code

what is this

This is a blog about my GitHub structure, and some C++ and Computer Graphics

where am i

github//NelsonBilber
twitter//NelsonBilber
linkedin//nelsonbrodrigues
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